Tuesday, June 21, 2011

沒有未來的現在

沒有未來的現在
是甚麼時候開始形成
必須學會為自己打算
是保護自己未來的心
感覺得到
未來不是與你建造
我不存在的計畫
當沒有想要繼續付出的時候
是疏遠的開始
想要快點離開這裡
是甚麼時後的想法
是想離開這裡還是想逃避甚麼
以前的自私
現在變成甚麼樣
在猶豫甚麼
小小的空間裡面
會讓人窒息
我需要大大海邊 森林 一切
當然逛街是必然
但是來得太遲
甚麼都需要開始
甚麼都需要完成
或許重點是沒錢
沒有時間 是我的時間
有空也只是在偷懶
不想去面對
只是想讓自己冷靜
藉口永遠一大堆
心情永遠起起落落
年齡樣貌一天一天的老去
世界某日會在我們的年代
想到就覺得很痛
一切都不切實際
面對現實的殘酷
創造美好的未來

未來是自己的.

Should the Government Impose More Control on Violent Video Games?

Nowadays, we can see ten out of eleven young people holding with game console. A video game is defined as ‘a game played by electronically manipulating images produced by a computer program on a television screen or display’ (Oxford Dictionary, 2005, p. 1964). Violence means the use of the drastic and mandatory power. It basically refers to fight or murder between individual and criminal groups. Most of the popular video games always involved this kind of scenes of violence; it trends toward modern playing style. This kind of games called violent video games. The first called ‘video game’ was created by William Higinbotham. In 1958, the game played on a Brookhaven National Laboratory oscilloscope called ‘Tennis for Two’ (Bellis, n.d.). The game was only played tennis, but the situation now is different. Many people believe that video games have not just an entertainment, has become a cultural happening. Some people put the video games as an art. There are also people think it had negatively affected the community, particularly the physical and mental health of young people. In addition, the screen of the violent video games will make negative to children also young people.


In year 2010, the research of best video games from Digital Trends, most of the top 15 video games are attributed to violent video games. For example, Battlefield Bad Company 2 Ultimate Edition and Call of Duty: Black Ops (Fleming, 2010). These are part of battles video games. In 2004 on September, a person imitated a violent video game to kill his friend. At that time, he was only 17 years old and he was sentenced to life imprisonment after murdering. Parent of the sufferer claimed that the youth was obsessed on video game and there was more than 50 injuries had inflict on their son (Harris, 2006). As this case shows, game violent and death become a reality of violent and death. When video games have been played every day by individual, it is the difficult to escape the real world of gaming.


Although playing video games is considered a leisure activity, violent video games have negative influence on young people, and thus more control should be imposed on them. Therefore, the purpose of this paper is to point out the problem of addiction to violent video games and the effect it has on society in general.


The first effect of violent video games is behavior change. It was certain for many people have a learning pattern from every possible source. For example, they can learn from parents, idol, and even from video games. Since video gaming become more famous and popular activity, it means many children spend more time on playing video games than before. But most of the time, they may even do not know who they are playing with, because the games must be connect to the internet. Once they play online with these unknown people, they may get to negative effects and influencing their behavior. A studies of young people indicated that violent can influence them become insensitive to the violence, imitate the violence and become more aggressive behavior (American Academy of Child & Adolescent Psychiatry, 2006). Teenagers would influenced by some of the killing or fighting pictures and use these violence as a way to solve their problems. Besides the case above, a 9 year old wrestling fan jumped off his apartment roof wearing a homemade parachute. He was imitated his favorite video game character, "WWE Smackdown vs. Raw" (Lysiak and Gendar, 2009). This is only one of the imitations by violent video games. Another aggressive behavior imitation from violent video games was one of the teenage attacked 4 women for invade of sex; he was imitated form the game "Grand Theft Auto"(Sullivan, 2008). There is lot of negative infection by violent video games. It does not impact on youth aggressive behavior, all this behavior also is a part of criminal behavior. When a youth with hopefully future become more aggressive and even are a criminal due to violent video games, the control by government should be more improve.


Violent video games not only will cause on behavior, it also will affect in mental health. As most of the video games are violent, and it has more realistic graphics and sound effect to attract young people to play. They spends few hours sit in front on the computer or laptop, parents think that they doing for their homework and did not ask what are they doing for. Parents often worry about the content of violent video games, but they do not know how horrible it and risk. Violent video games will change in brain physiology and function. Still, it will cause lack of self-control. ‘A new study has found that adolescents who play violent video games may exhibit lingering effects on brain function’ (Yam, 2006). Beside that, violent video games that can make children lose control on their self. Researcher assign teenagers to play the violent and non-violent video games for testing, the result show who played with violent video games their will decrease in self-control after the games (Harris, 2006). Harris (2006) then continues to said that, violent video games can affect on brain physiology and function also will influence on the brain for the person who playing violent video games. On the other hard, adults their brain is already gradually growth, but children they still learning everything from anywhere. If children also tough to violent games, that will learn the violent from the games. Therefore, government should take it more serious and control should be more improve.


Besides affecting the brain, playing video games, including violent games, also is an activity which waste time for young people and everyone. In year 2009, the sales on video games was decrease 8 percent but people spend their time in video games is increase 10 percent (Takahashi, 2010). As a result, when parents busy with their work, no one can accompany their children after school or after school activity. Therefore, young people flock to the cyber cafe or video parlors to entertainment. And they spend a lot of money in there is not only for fun, is to playing online video games. Even if they did not go to cyber cafe, they still would go out to discuss how to challenge the games. This will make them feel better than they back home alone. In addition, young people they need most is friends, once he and his friends do not have common topic of conversation occurs while the happening of exclusion. They went to cyber cafe to play video game while the games through the internet to discuss. Young people can spend hours at the cyber cafe just for video games, but they hard to spend one or two hours to concentrate in their studies. Consequently, violent video game is not only waste young people time also parents money. So, if the government does not control the cyber cafe in the distribution of licenses, the problem will lead to more gaming.


Games is an activity which very easy to addictive it for young people. Video games, including violent video games cause addiction. This is harm affect young people academic performance when teen who start to play with the game, they can not stop on it also wishes to play and challenge it. Therefore, student will less concentration on their studies. They will spend more time in video games and do not attend the activity after school (Association for Psychological Science, 2010). Moreover, they busy playing with the video games lead to do not do their homework. Thus, their do not submit their homework at the time lead to scold from teacher. Also, time spend in playing video games has negative with academic performance. Expect for homework do not done, they also will forget to revision. Revision is the part which is important for student, if they did not take one or two hours concentrate to revision per day, it will affect to their result. Addicted to video games, already leading to young people spends their studies much reduced the time. Every student or worker they have to concentration in their major task. As a student, they have to responsibility to study hard and pay more attention for it. When young people start touch with video games, including violent video games it will affect in their studies. According to the research report from Association for Psychological Science (2010), 4 month later teenagers who played video games will result a lower grade on reading and writing compare with other who did not play. For this reason, video games, including violent video games will affect in their studies. So the control by government should be imposing.


Nevertheless, there still have people who think that violent video games are harmless. The most common argument lifted by violent video games has no proven link to violent behavior people right to play for. Wilde (2010) stated that people should be ‘free to make their own decisions about what they play.’ Therefore, young people can make their decision and matured enough to know what they want. As long as they can handle their time between study and leisure, so they may play anything either that are violent or non-violent video games. Moreover, young people are nowadays matured enough to separate fantasy from reality. Young people also have the ability to distinguish between good and bad, we have to respect their mind.


Another common argument which is video game gives a sense of accomplishment to young people (Thomson, n.d.). Youth is not just academic pressure, and still can not get life mastership and the lack of a sense of accomplishment from other problems. Because the game’s unique interactive features, from a very simple on fired a bullet, control the direction of the games with other online. Compared with other young people often do the leisure such as reading, watching movie, video games is the more likely to meet the desire of autonomy and control, also are more likely to derive self-confidence. And there a desire is no matter what kind of young people would have for the demand.


Also, playing video games can earn money. A majority thought that playing video games is wasting time and money, but there are reality money can be earned from video gaming. A video games tournament is one of the channels to earn money, and the prize is quite good. In year 2010, video game tournament awards totaling US$27,000 (KOCCA, 2010). That is just an easy way make them to win for the money, sit in front on the computer and play the game. Furthermore, each year at the Game Show in the world, such as the Taipei Game Show, are attracting more then tens of thousands of visitors (Yeh, 2011). Another to earn money for games is to become a professional tester. Professional video game tester is certain much better than a number of other jobs. To every video game player, this is great when they are working and they can get to play the latest games before it release. Game testers can earn $8-$20 per hour, that is just depends on their experience (Saunders, n.d.). Tournament and tester those are the easy way to earn money.


Opponent who argue that there is no link between violent video games to violent behaviors are mistaken. Children who play more violent video game did become more aggressive than other children who less play (Harding, 2008). In addition, there are many proof can be found on the internet, one of them is the former California Governor Arnold Schwarzenegger was signed bill to make it illegal to sell and rent of violent video games to youth (Totenberg, 2010). It mean they agree with violent video games will cause violent behavior. There is not every youth have maturity enough to control themselves also to distribute their time. If they are mature to mange any matter, it would not have violent happen in the social.


Beside that, violent video games is not only way to get sense of accomplishment. The sense of accomplishment is the major element of gratification and it is feeling happy after gratification. Violent video games are full of fighting picture, and there is nothing to be proud of. It could be violent behavior make them feeling happy. Therefore, young people should get their sense of accomplishment from other healthy way, such as ball games and fun run. There are also many people get their sense of accomplishment from these healthy exercises. It is important that young people could be more healthiness, but it was only ill health when young people sitting for a long time to playing video games. Another good way is to be a volunteer, most people could feel accomplishment after help the other, such as World Vision: 30-Hour Famine. They through fasting to experience hunger, global anti-pervert activities (30-Hour Famine, n.d.). They can get sense of accomplishment from helping people. So that would be a great way for young people.


Young people can earn extra money from different ways but not from video game tournament or game testers also are not the best way. Young people can create a sports team. When have any tournament they can go out to participate. They will obtain award money of the competition if they won, meanwhile they also will get the sense of accomplishment and health. In addition, young people ought to earn money from working part time, because there are a number of benefits for them. It would be good for their future career if they get the working experience when they are young. Also, young people would able to develop their independence and responsibility from working part time along with earning money (Middle Earth, 2010). Additionally, young people may know what "no pay, no gain" meaning for. After they pay out their strength or so, they will spend money more carefully on necessary. Hereby, youth can gain that much benefit from working part time, so it is a better way to earn their extra money.


All in all, addiction to video games will affect young people in studies and less concentrate in homework and revision. In addition, young people will spend more time in cyber cafe or video parlor just playing video games and discussion for the games not for search information for their homework. In terms of researches above, violent video games can cause violent behavior and it will affect young people’s mental health. It brings badness consequence once they lose self-control. In conclusion, if government does not control violent video games, it will cause more violent in our world and influence in young people mind. Therefore, due to the negative implication of violent video games, it should be banned by the government and not allowed to enter the market.



Monday, May 23, 2011

一切的假如

假如高一沒有留級
假如高三沒有頹廢
假如數學不是小郭
假如會計多做一題
假如沒有少一科B
假如james沒有和我說你在nilai
假如不是nilai
假如.....

假如一切的假如都不是假如
我們就不會在一起
為甚麼不要感激
這些事實
讓我們相遇
讓我們相知
讓我們相愛

難道就不感激現在嗎
難道不開心嗎
為甚麼要怪少了一科B
為甚麼要怪數學是小郭
為甚麼不感激這些讓我們相遇

我感激james那時和我說健勇在nilai
老實說
那時
我不知道健勇是誰
因為
他從來不把sbr的朋友介紹給我
我要感謝他
雖然我現在不喜歡他

看到結果的愛情是沒有辦法進行的
可是我還是珍惜我現在擁有的你

Friday, May 20, 2011

Celine Dion - My Heart Will Go On

Every night in my dreams
I see you. I feel you.
That is how I know you go on.

Far across the distance
And spaces between us
You have come to show you go on.

Near, far, wherever you are
I believe that the heart does go on
Once more you open the door
And you're here in my heart
And my heart will go on and on

Love can touch us one time
And last for a lifetime
And never go till we're one

Love was when I loved you
One true time I hold to
In my life we'll always go on

Near, far, wherever you are
I believe that the heart does go on
Once more you open the door
And you're here in my heart
And my heart will go on and on

There is some love that will not
go away

You're here, there's nothing I fear,
And I know that my heart will go on
We'll stay forever this way
You are safe in my heart
And my heart will go on and on


520!!

過了昨天的520 所謂的我愛你
過了中午的 13.14 所謂的一生一世
是 so what 嗎
其實一生一世誰曉得
或許明天就世界末日

在面子書看到大家都在對自己的伴侶說他愛他 他愛他
看到我男朋友的弟弟對他的女朋友說 ''我愛你, 看到嗎''
有種感動的神經

凌晨一點
獨自躺著 想著
多久
我男朋友沒有和我說他愛我了
好像
從來到沒說過
有
很久以前在簡訊上說過
而且每次都是我先說 ==''

這樣對嗎
當然我想要
因為我也需要愛
比大家還需要的愛還來得多

多久沒有在公眾場合擁抱
多久沒有收到一顆讓人心動的吻
多久沒有手牽手逛街了 你走你的 我走我的 感覺是我們的相處模式
感覺我們比老夫老妻還來得老夫老妻

這樣好嗎
其實我也不知道

就算我在你身邊
你會想我嗎
我會想你

多久沒有聽見
''寶貝, 我想你了''

我的確迷失了方向
我需要一個人把我拉回來
或許應該說 我需要你

: 會不會忘記當時愛的那個
: 我忘了當時在一起的過程 幾乎忘了
: 是囉 當遇到一個比之前還愛的就完全忘記了之前 愛著現在
怎麼我遇到和我一樣的人

前天想起了之前的不愉快
我也只可以說
..到時在打算
..我不知道
..很多都是我不知道的事

被愛 vs 愛人

親愛的, 我想念你了

我睡不著




Saturday, April 9, 2011

Broga Hill 09042011

想了兩個學期的broga
在還沒有完全做完作業的的這個週末
怎樣都要去征服 'real shirt' (david, 2011) 它
七人行的我們最終變成五人
車壞上不了 沒辦法 安全第一
從幾個月前一直等你等我
最後不等了

星期六 345am 學校外見

兩個小時的睡眠
只為了我的第一次
至少不要讓我你的記憶留白

或許真的應該說
還好我們只有五個人
多一個女的我應該就會跌倒吧
弱 形容我自己

清晨四點多
用著姊妹au chen跟中國妹買的燈-真等很亮 對我們來說 夠了
還有愛人帶上來兩個學期的手電筒
就這樣我們上山去了

五點多到了broga
來個嚇死人先吧
(同時 david還借過放下水 ==)
我們還要繼續上去嗎
只是還想再上高點吧
還好我們最後決定上
只可以說 got feel..
謝謝david拍了張got feel的照片
我們在broga的背影

沒有後悔上來的我們
在最大石上
黑悽悽的天空
第一次我們看到了那麼多的星星
你我他她都在興奮的欣賞天空之美
只是..
太陽不在我們的90度出現
至少我們還是行賞了你的美

兩個女生
和三個男生
形成了三腳架和你上面的我們
(pattern多過badminton)

只是我們在思考著
上來像狗在爬的自己
現在要怎樣下去啊
上對我來說都那麼難了
下我會死吧
看似上山, 其實我們正開始要下山
鞋子超滑的說
下次還有爬山我要買好的鞋了

有時三腳架未必能幫到我們
我們還是需要別人的幫助
只是想說 ''bang, boleh cepat tak?''
路 好斜
脚 在抖
可是我們還是享受其中的樂趣
雖然我們都很骯髒
雖然我們那時都很臭
可是我們之間有了這樣的回憶

broga
茅草山
也不算甚麼 @@
拍了張最有feel的照片..^^



一路上謝謝你們的幫忙
我就是弱..@@